The Tribbles Customizable Card Game(TM) The Tribbles Customizable Card Game a fast-paced, multiplayer card game that provides a whole new way to play with your Tribble cards. It's a game within a game! How to Win Tribbles are breeding like crazy: 1 ... 10 ... 100 ... 1,000 ... 10,000! You score points by getting all your tribbles out of your hand. If you have the highest score at the end of five rounds of play, you win. Setup Each player customizes a deck using only Tribble cards. Decks may contain any number of cards, although about 30 to 60 are recommended (depending on your strategy). Each player shuffles and cuts their deck. Whoever cuts the highest card will take the first turn. (In case of a tie, the tied players cut again.) Each player then re-shuffles their deck and draws a hand of 7 cards. As the game progresses, each player will have their own draw deck, play pile and discard pile, as shown on the next page. (You may not look through any deck or pile except when the rules specifically allow it.) How to Play If you are the player who takes the first turn, start by playing a 1 Tribble card from your hand to your play pile. Play goes clockwise around the table. The next player plays a 10 Tribbles card, then the next player plays a 100 Tribbles card, and so on in sequence. Each player must announce the number of tribbles they are playing. On your turn, if you do not have a card in your hand with the next number in the sequence, you must draw a card. If that card has the proper number, you may immediately play it. If it does not, you must put it in your hand and say "pass," followed by the last number of tribbles played (e.g., "pass on 100"). If you ever have to draw a card from your draw deck but your draw deck is empty, you are "decked." Immediately discard your hand and sit out the rest of the current round; you may not score any more points that round. If the player just before you "passes," you have the opportunity to restart the sequence (by playing 1 Tribble) or to continue it. For example, if the player just before you says "pass on 100," you may play either 1 Tribble or 1,000 Tribbles. You may choose to pass even if you hold or draw a card of the proper number. However, you can't draw a card and then decide to play one from your hand. Overpopulation Ð On your turn, if the last card played was 100,000 Tribbles, the population has "peaked" and you may restart the sequence by playing 1 Tribble even if there has not been a pass. (Of course, an even better option would be to play a 100,000 Clone card!) Tribble Icons Each Tribble card has a special icon in the upper left corner. Whenever you play a card, you may choose to use or ignore the icon. Reverse Ð Reverse the direction of play from clockwise to counter- clockwise, or vice versa. Skip Ð Skip the next player. Go Ð Take another turn (e.g., play the next tribble number in sequence). Discard Ð Choose one card in your hand to place in your discard pile. Poison Ð Choose any opponent who still has card(s) in their draw deck. That opponent must discard the top card, and you immediately score points equal to the number of tribbles on that card. Rescue Ð Look through your discard pile and recover a card. Place it face-down on top of your draw deck Ð or, if it has the proper number of tribbles, you may play it now. Once you begin a rescue, you must recover a card even if you don't find the one you want. You don't have to show your opponents which card you're rescuing. Clone Ð A card with this icon may be played even when it has the same number of tribbles as the last card played. (For example, a 10,000 Clone is playable if the previous number of tribbles played was 1,000 or 10,000.) Bonus Ð At the end of each round, if you avoided getting "decked" and your play pile includes a run of all four Bonus cards (1 Ð 10 Ð 100 Ð 1,000), you score an extra 100,000 points Ð even if you weren't the player who went out! Each time you play a card with a Bonus icon, you may briefly look through your play pile to see which Bonus cards you still need for your run. You may score the 100,000 bonus only once per round, no matter how many runs you have in your play pile. If you want to use one of these tribble icons, announce the icon name right after you've announced the number of tribbles (e.g., "100 Reverse"). If you want to ignore the icon, then only announce the card's number. Ending the Round Play until one player "goes out" by playing (or discarding) the last card in their hand. (That player may use the tribble icon on the last card they play.) ¥ All players discard the cards remaining in their hands. ¥ The player who goes out (and only that player) scores points equal to the total number of Tribbles in their play pile. ¥ Each player then shuffles their play pile back into their draw deck in preparation for the next round. (Discard piles are not shuffled back in.) If all of your opponents get "decked," you immediately go out by placing your entire hand into your play pile. The player who went out this round will take the first turn in the next round. Each new round begins with 1 Tribble and play goes clockwise (even if it had been reversed in the previous round). If all of your opponents are "decked" at the start of a round, you still get to play out the remaining rounds by drawing 7 cards and "going out" each time. Ending the Game After five rounds of play, the player with the highest total score wins! Adding More Tribble Cards to Your Collection The Tribbles Customizable Card Game is also available in a boxed set which features 112 Tribble cards with behind-the-scenes "factoids" about the Star Trek episodes The Trouble With Tribbles and Trials and Tribble-ations. Also included are handy reference cards and Tribble number/icon combinations not available in expansion packs: ¥ 1 Tribble and 10 Tribbles (Skip) ¥ 100 Tribbles and 1,000 Tribbles (Reverse) ¥ 10,000 Tribbles (Skip, Reverse and Clone)